The second special project, this time focused on Systems Analysis, continued the goal of expanding Agona’s audience set by the
first project. It was timed to coincide with the release of the video game Baldur’s Gate III, which received overwhelmingly positive reviews at launch and was awarded “Game of the Year” at five major industry ceremonies.
Similar to the previous special project, the “avatars” of the mentors for the posts were generated using the Midjourney v5 neural network, styled after in-game character classes (such as cleric, druid, bard, etc.). The design elements were inspired by the details of the in-game interface, creating a cohesive visual experience.